Using Google
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Search for “indian games”
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17,600 hits
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Search for “mountain man games”
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42 hits
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Search for “rendezvous games” -romantic
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116 hits
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Search for “boy scout games”
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303 hits
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Search for “compass games”
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2,130 hits
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Search for “orienteering games”
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1,330 hits
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Search for “camporee games”
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8,140 hits
Interesting Links
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Searched for “camporee games” and found the following
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http://usscouts.org/usscouts/camporees.asp
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http://www.dacbsa.org/forms-BSA/BSA_Camporee_Guide_pamphlet.PDF
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http://www.inquiry.net/outdoor/
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http://www.buckskin.org/Resources/Fun/games.htm
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http://www.scouter.com/forums/viewThread.asp?threadID=58997
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http://www.angelfire.com/pq/couguar2001/thegames.html
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http://www.troop33.net/campdir/camporees.html
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http://www.scoutscan.com/scouts/camporee.html
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http://www.netwoods.com/d-activity.html
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There are many more to see on the net, check it out!
Searching for Orienteering Games
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Scabble-O
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This works best in a park
with signs. Instead of controls, letters from signs, monuments, billboards, etc.
are used. At the end of a set time limit, runners who make the most words using
the correct control letters win. <Loretta_Hudelot@sch.org>
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Color-O
–
This also works best in a
park with lots of man-made objects. Pick a color theme (ie, red) but don't
announce the color to runners. Indstead of controls, objects, signs, letters,
etc that are red are used. See how long it takes runners to figure out the theme
color. <Loretta_Hudelot@sch.org>
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Shape-O
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Similiar to Color-O except
instead of a certain color being used, shapes are used (ie, triangles, squares,
etc). <Loretta_Hudelot@sch.org>
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O-Mazes
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Construct a 5 by 5 or a 6 by
6 maze and scatter the controls all over the park as fro a Score-O. Each control
has attached to it a card showing "allowable movements" either in terms of
control codes or a a control number. People must visit controls, accumulating
allowable movement information and will, at some point, accumulate enough
information to reveal the allowable sequence from start to finish. <Bob_Putnam.Westinghouse-pgbu@notes.compuserve.com>
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Poker-O
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Pin a playing card to a
control. Don't use all 52 cards but use a lot of controls and treat the event
like a Score-O. Within a certain amount of time, players get the best had they
can - 30 to 40 minutes is common. Each competitor can only punch 5 boxes.
Runners run around to the controls and try to remember what cards are at each
control. Then go back and punch the best hand. <ellswort@alaska.net>
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Memory-O
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The next control is only
shown at the control you are at. You can't write it down on your blank map. <ellsworth@alaska.net>
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Wierd-O
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Funny and different things
happen at each control. One personor group is responsible for the control.
Examples: have runners toss a hoop around a bottle before you can go on; have a
boy scout troop make runners tie different kinds of knots; have a moving control
dress up like something that is restrained to a certain area like 100 sq meters
(the area is properly outlined on the map). <ellswort@alaska.net>
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Question-O
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At the start, runners only
have the first control printed on the map. They run there and find a map with 3
controls marked A), B), C). Together with the map there is a question. Example:
Which is a Swedish car? A) Dodge B) Cadillac C) Volvo. In this case there is
only a control at C) along with the next question. <epkjim@epkadm.ericsson.se>
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Puzzle-O
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Cut the map in pieces and
glue it on a sheet of paper <rota@iss.ee.ethz.ch>
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Talk-O
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In teams of two, one member
of the team explains to the other how to find the control (but does not show him
on the map). <rota@iss.ee.ethz.ch>
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Compass-O
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You get a (photocopied) map
with missing parts and you have to rely on your compass in the 'empty areas'. <rota@iss.ee.ethz.ch>
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Stopwatch-O
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Run the same course twice and
stop your times. Analyze what you have learned. <rota@iss.ee.ethz.ch>
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Routechoice-O
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Compare different routes for
the same leg. <rota@iss.ee.ethz.ch>
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Reduce-map-O
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Have a map with e.g. only
brown and green printed. <rota@iss.ee.ethz.ch>
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Score-O
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Like a rogaine, but with a 60
min. time limit.
rota@iss.ee.ethz.ch
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Bing-O
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Like a Score-O, except that
everyone gets a Bingo card. Bingo numbers are hung on the controls. Have a few
hints on the control cards such as "Even" and "Odd" or which letter. <Stibler@watson.ibm.com>
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JSAT-O
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(Jon and Stephen Aptitude
Test): Modeled after the SAT's. Hang multiple choice questions on each card of
varying difficulty and value. With negative points for wrong answers. Creative
choice of categories can help the less experienced orienteers (e.g. "Dr.
Seuss"). <Stibler@watson.ibm.com>
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Battleship-O
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Like the children's board
game, but with controls. <Stibler@watson.ibm.com>
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Time Score-O
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Score-O with very limited
periods of time for controls. One would have to carefully plan/schedule the
route to be at the desired point at the right time to get those points. <Stibler@watson.ibm.com>
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Jonopoly-O
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Patterned after the board
game. It involves signs at controls, penalty/bonus cards at each control (sealed
in envelopes), penalty controls, a penalty box and three big fuzzy dice. <Stibler@watson.ibm.com>
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Precision-O (or Line-O)
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Each control has a compass
bearing (and maybe a distance to go) and participants have to travel along the
heading looking for the next control <kingfish!chungr@sx.com>
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Trivia-O
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Each control has a trivia
question, usually about orienteering people, countries and other O-stuff. Choose
from among 3 to 4 answers, with a map having three or four control points
corresponding to the possible answers. The correct control will have the next
question. <kingfish!chungr@sx.com>
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Guess-O (or Luck-O)
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Same as Trivia-O without the
questions. You have to guess the location of the proper control from the ones
marked on the control's map. Only the correct one will have the location of the
next group of guesses. This game is best done with a mass start. <kingfish!chungr@sx.com>
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Clock-O (or Kite-O)
–
The start/finish is a central
point, with a circle of control sites around, usually 7-9. Runners are divided
into teams of 2. Each team receives one control kite (or other marker) and a map
with sites marked on it. Sites are numbered in different orders so visits won't
occur at the same time (ie, sites A B C D E F and Sites F E D C B A). At the
start, partner A sets off with the kite to site no. 1 and hangs the kite there.
He returns with the map and partner B then goies to no. 1, collects the kite,
moves it to no. 2 and returns. Partner A then moves 2 to 3 and so on. Winners
are the first team to return to the finish with the CORRECT kite. <andrewk@dial.pipex.com>
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Grocery Store-O (or Price is
Right-O)
–
Like a score-O, except items
from a local grocery store are hung at each control. People are told they have
to spend as close to $XX.XX without going over, with the added problem that each
had to "purchase" a randomly chosen item. <stibler@watson.ibm.com>
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Vampire-O
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A number of controls are set
in the forest like a normal score event. There is a time limit for competitors
to get as many controls as possible and get back to the start. Everyone has a
white control card except vampires who have a different color, ie, 25 people and
3 vampires. Everyone except vampires starts in a mass and then the vampires
start 2-3 minutes later. If a vampire touches a normal competitor they change
control cards and the vampire becomes a normal competitor with the points
already on that card. The new vampire then tries to touch someone else and so
on. Variations can be some people having "holy water", a 1/4 filled water baloon
which can be thrown at a vampire to protect yourself. "Chains of garlic" are
another variation. This is a paper chain which totally protects the wearer from
vampires. They are hard to maintain while running in the forest, especially if
they are long. <mstatham@postoffice.newnham.utas.edu.au>
Back to Camporee 301