Games often need props
Take the time to build it well and you can use it more than once
Caricature of objects is fine, make it fun and it works
Adapting a Game to a Theme
Changing a name example Tomahawk throwing
For a Medieval theme - Barbarian Hawks
For a Mountain Man theme Hawk Throw
For a Lewis and Clark theme - Hunting With Tomahawks
For a Bill & Teds Excellent Adventure theme - Genghis Kahns Hawks
Game may be the same each time, but it gives character to the game to
match the theme
Just because you dreamed it up, does it work?
Does it fit the theme?
Does it work in the time period?
Will the props survive the many times they will be reused?
Are the props safe?
Can the game be explained quickly?
Is it fun?
Will anyone remember it (and ask for it again)?
So, how do we get the best possible answers for these questions?
We test the games!!!
Use your home unit
Use the OA meeting
Try it yourself
Analyze the results
Did it work as you hoped?
If it didnt, how can you change it?
Recovering From Problems
Jammed BB guns
Broken bow strings
Broken Tomahawk handles
How do we handle these likely events?
To recover from problems we have to Be Prepared
Beef up the props so they can withstand the abuse of energetic youth
Change the rules: Make the event tougher by putting restrictions on
actions to save the props
Plan for failure: Look at the event and try to figure out all the
possible ways that something might fail and plan to handle the failure ahead of
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